Glimmer Chain is a skill-based 2D platformer where you control a robot powered by a hook and chain. Jump and use the chain to complete levels.
The project started in June 2022 and was released on April 9, 2024. It was developed using a custom engine that I built from scratch in C++, and the team consisted of three people: an artist, a composer and myself.
I had the following roles in the development:
I'm also the owner and handled all the marketing, although that wasn't part of the development process.
People often ask me: Why didn't you use an existing game engine?
Part of it is because I really enjoy it and wanted to have a finished and polished product made from scratch in my Portfolio. I wanted to face all the
challenges head-on and learn from them to be better prepared for larger projects in the future.
There are also practical reasons:
Code Sample: simulation.cpp
Steam Page: https://store.steampowered.com/app/2286720/Glimmer_Chain/