Soul Breach is a turn-based combat RPG featuring both PvP and PvE.
The project was initiated in 2022 by CosmicSpell and is still in development.
It is being developed using Unity and C# on the client-side and Kotlin on the server-side, following the Object-Oriented Programming (OOP) paradigm.
I've been part of the project since March 2022.
The programming team consists of two members: my lead and myself.
My primary focus is on the client-side development, and these are my roles:
- Gameplay programmer.
- UI programmer.
- Tools programmer, including:
- Combat animations editor (for the VFX department).
- General game data editor (for the design department).
- Combat recording tool, useful for bug reporting.
- Users management editor.
- Additionally, I have worked on the server-side as well.