I see myself as a man committed to living a meaningful life. My goal is to pursue what I love while staying close to and caring for my loved ones.
I am a naturally curious and ambitious person. From the moment I started programming, I felt a deep need to understand computers from the ground up. I steer away from hedonistic behaviors and strive to ensure that my actions contribute value to society.
In the long run, I aim to work and study to achieve greater freedom and independence. Ever since I was 16, I’ve jokingly said that I plan to retire by the age of 30, but beneath the humor lies a strong determination to shape my own path.
Biography and Education
I was born in Algemesí, Spain, on April 20, 2001.
I studied at Colegio Santa Ana in Algemesí and completed my compulsory secondary education (ESO) in 2017.
From 2017 to 2019, I attended IES Bernat Guinovart for my high school diploma (Bachillerato), where I started learning programming on my own in 2017.
In 2020, I took a gap year to focus on self-learning through online courses and personal projects (just as the pandemic hit). During this time, I developed my first 3D game engine in C++.
From 2020 to 2022, I completed a Higher National Diploma in Multiplatform Application Development at IES Consuelo Aranda in Alberic.
I began my internship at Cosmic Spell in 2022, working on the development of Soul Breach, and I have remained employed there ever since.
In my free time, I have continued to expand my knowledge and have developed multiple personal projects, such as:
Glimmer Chain,
Voxel Game and
Silver Engine
Programming Philosophy
In 2020, while developing Silver Engine, I began to move away from Object-Oriented Programming (OOP) and adopted a more procedural approach.
This shift allowed me to grow significantly as a programmer. My perspective was deeply influenced by developers like Casey Muratori and Jonathan Blow,
who have become key references for me.
I focus on fundamental programming principles and strive to write the simplest code possible.
I firmly believe that SOLID principles and the "Clean Code" approach advocated by Robert C. Martin have, in many cases, done more harm than good.
My philosophy is: No OOP, no UML, no garbage collectors, no interpreted languages—just simple, straightforward, reliable, and high-performance software.
Although I primarily work with C++, which is known for being object-oriented, I restrict myself to using only functions and data structures. This approach makes memory management and program flow more coherent and explicit.
Despite my skepticism about OOP, I have successfully adapted to the development style of
Soul Breach, where we use C# and object-oriented programming.
Electronics
In 2023, I developed an interest in electronics as a hobby and built a remote-controlled car.
I am currently working on building a drone:
Sports
Since I was 15, I've been passionate about calisthenics. I've always believed it's worth investing time every day to stay
active and improve physical abilities.
I was also a member of a calisthenics club called Silver Barzz, a group of friends who traveled across Spain to connect with others who shared our passion for the sport.